AI Insights · Timothy · October 2022
Top 5 3D Anime Games on Android in South Africa Q3 2022
Discover the performance trends of the top 5 3D anime games on the Android platform in South Africa during Q3 2022, including download rates, revenue, and active user statistics.
In Q3 2022, the top 5 3D anime games on the Android platform in South Africa showed varied performance metrics in terms of downloads, revenue, and active user engagement. Here’s a closer look at each of these apps, based on data from Sensor Tower.
DRAGON BALL LEGENDS
Throughout the quarter, weekly revenue for DRAGON BALL LEGENDS fluctuated, reaching a peak of approximately $3.5K at the end of June and then experiencing a general decline. The lowest revenue point was around $996 in late August, but it rose again to close the quarter at about $2.6K. Weekly downloads saw a steady increase from 4.8K at the start of the quarter to 6.7K in mid-September, before falling back to 4.9K by the end of September. Weekly active users showed a gradual increase, starting at 39.2K and peaking at 43.3K in mid-September, before ending the quarter at 40.7K.
NARUTO X BORUTO NINJA VOLTAGE
NARUTO X BORUTO NINJA VOLTAGE exhibited modest weekly revenue trends, peaking at about $249 in late June and generally staying below $200 for most of the quarter. The download rates showed a slight increase from 1.8K at the start of the quarter to 2.2K in mid-July, but eventually settled around 1.7K by the end of September. Active users mirrored these trends, with numbers rising to 6.2K in mid-July before declining to around 5.4K by the end of the quarter.
The King of Fighters ALLSTAR
For The King of Fighters ALLSTAR, weekly revenue remained relatively low, peaking at $234 in mid-August and early September. Weekly downloads saw a significant increase from 821 at the beginning of the quarter to 1.7K in late August, but dropped to 1.1K by the end of September. Active users experienced a similar trend, starting at 2.2K and peaking at 3.1K in early September, before ending the quarter at 2.7K.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch showed strong revenue performance, with weekly revenue peaking at about $5.2K in mid-July and again in late July. Although there were fluctuations, it ended the quarter on a high note with approximately $6K in the final week of September. Downloads remained relatively stable, ranging from 842 to 1.2K throughout the quarter. Weekly active users remained consistent, starting at 14.4K and closing at 15.1K.
BTS Island: In the SEOM Puzzle
BTS Island: In the SEOM Puzzle had a varied revenue trend, with a peak of $422 in late July and a low of $127 in mid-September. Downloads saw a sharp decrease from 5K at the end of June to just a few hundred throughout the rest of the quarter, ending with 281 downloads in the last week of September. Active users also saw a decline from 4.3K at the start of the quarter to 1.9K by the